A layout should make sense: mechanically and visually.
The more intuitive it is — the better for performance.
I'm reasonably confident: this is the best Dota 2 hotkey layout and settings possible.
It's a strong statement — and I'm going to explain the logic behind all this on this page.
p.s. it's quite extensive
We want to group all
We cluster them around 1
More on usage later.
Alt is our
Think of Alt as "to me".
This enables us to quickly and easily cast what we need on ourselves in battle.
Abilities use the intuitive QWERT layout:
Not everyone knows, but
This is very convenient.
Quick Casts allow us to cast instantly with a key press, eliminating the need for a mouse click.
Everything should be on Quick Casts, with one exception — precise Area of Effect spells.
Notable examples: ,
,
, etc.
Because we need to aim these very carefully — it's better to keep them on Normal Cast.
Alternatively, there is
Holding down the ability key will not fire it until we release it.
I don't use this option — I find it clunky.
I use a combination of Normal Cast and Quick Cast, as seen on the screenshot.
Manually bind
Not every hero has
And when they do, sometimes it's important and sometimes not at all.
Y is not a good key for an important ability — it's too far.
Since we do not have
For example, for Invoker I would use 4 for , which would mean my invoked abilities are R and T.
But for most heroes I use R for ultimates.
Arguably, instant access to items is more important than instant access to abilities.
That's why we bind items to Quick Cast.
And just like with abilities — we must have instant access to self-cast.
That's why we don't bind items to Alt.
We also want them to be intuitive and easily accessible.
That's why we bind items right below the ability row.
This way, all items are easily accessible, self-cast is easily accessible and the layout is visually coherent with the in-game interface.
You will never misclick anything this way.
Very few people even aware of this option, but it's the best.
This menu allows us to set Normal Cast per item, overriding Quick Cast slot binds.
Uncheck the following:
Regardless of the inventory slot, these items will use Normal Cast.
This is especially valuable for , because we need to see the visual AOE indicator for their placement and be able to double-tap to switch between them.
is the 7th item, so it follows the C to the right.
Easily accessible and (almost) visually coherent.
Think of G as "Go Ground".
Despite the fact that in the user interface is below
, this setup is still very intuitive.
Do not bind as Quick Cast - use Normal Cast.
We use these often, so they should be accessible.
B for
Buy Now.
While we are on the topic of items, let's discuss buying them.
These keys are unusual and should surprise most players.
We do not want to move our hand from the resting position.
That's why
It's very often we need to buy items while in action — so we need to do it quickly.
And ideally, without moving our fingers — in case we need to react.
These binds solve both problems.
This is by far the best combo for ergonomics and speed.
is easy to reach.
we rarely use, but might need.
Courier maintains its actions on Q W E R T.
Highly recommended to bind to R as its "Ultimate" ability.
R is also much easier to reach.
I've been using Spacebar for
The thumb is usually an underutilized finger, so for such a frequent action as
If you think of S as Stop, think of F as Freeze, Forfeit or F*ck it.
Either way, I promise you will find these extremely comfortable.
and
.
CapsLock is a great key for
For example to stick through the tree jukes.
But it's the least used action key by far.
It is a bit awkward to use, but since we barely need it — it's fine.
I found having a hotkey for
This is not for flavor — this is a mandatory bind, and it has to be easily accessible.
Emotional Damage is a real thing, as is Emotional Support.
The reason we use H instead of, say, F2 is because we want our fingers on action buttons for a quick reaction.
Over a decade I figured this is the required setup to play.
We absolutely need these commands on hand.
Towards the top we have progressively "aggressive" call-outs.
Towards the bottom we have progressively "defensive" call-outs.
Synergizes perfectly well with every other call-out.
Prepares the team for action.
Reminds them not to dive.
Reminds them not to chase off your own high-ground.
It's the best.
Treat everyone like they have a 3 second memory.
,
,
etc.
Generally useful around objectives, especially high-ground.
When used with
It's also useful when you actually want to group up, i.e. for or
It serves as "Wait for me" and "I'm not there yet" at the same time.
These are great call-outs, because they lower the chance of our team overextending.
The team needs to know whether they can rely on us to make better decisions.
", "They are ganking", "Watch the minimap" and "Careful."
Use with
The answer is — Camera Grip.
Especially so, if your mouse sensitivity is low (<1000).
I personally have
p.s. the WASD gang I just don't understand. Do your thing.
This one is interesting, because it depends on your skill level.
New players often misclick on the minimap.
This happens to Radiant players intending to walk their hero back to base, but they overshoot the mouse movement and accidentally click on the minimap.
That's exactly what this option is for: it ignores all minimap inputs for a split second to prevent this.
Unfortunately, for more advanced players this setting makes it worse, because the game literally doesn't register our clicks.
Needless to say — that's bad.
Set it to 0.
We use and
We use
We might want to use
I personally don't bother with it.
You definitely want to enable auto attack for illusion based heroes such as and
, so that the illusions auto attack creeps.
Don't forget to enable
Same logic as Quick Casts.
Alt should not affect it.
I use
Turns out: life is — indeed — very short.
Make sure you played enough Dota 2 — you can't take it with you.
Hero icons stand out more.
A couple of years ago I disabled
It's a peaceful life.
I disable
I used
I like this option a lot, but it's a bit distracting.
These are next-level gameplay options.
,
,
, etc.
on a creep.
or
under everyone's noses.
I personally only use the last one, but that's 100% a skill issue.
I highly recommend to NOT bind any actions to mouse's side buttons.
Use the mouse for aiming.
3 reasons to NOT bind any actions to mouse:
1. Your grip is worse, because you have to account for the buttons in your grip.
2. Your aim is worse, because your grip is worse.
3. Your hand gets more strained, because it's always in this 'preparing to press' mode.
Honestly, it's very hard to explain the true effect.
I've personally used Mouse side button 1 for my for probably 15 years.
I felt like I need that extra button — but I just had a bad keyboard layout.
I decided to fix my hotkeys, so that I could move away from that practice.
And I started to feel 'lighter'. Quicker.
My carpal tunnel started to heal.
On top of that, it got mentally easier, because all my items got visually coherent.
The positive effect was especially noticeable on item intensive heroes like .
I highly recommend against binding actions to mouse's side buttons whenever possible.
p.s. just bind Enter & Backspace instead. Trust me.
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